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For apple instal Geneforge 1 - Mutagen3/14/2024 ![]() Should those platforms all switch to subscription, it’ll become savage. We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. There is nothing wrong with that but it may not become a monopoly of subscription services. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit. Getting a board to ok a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Direct from developer to players is the way. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Whatever the future of games looks like, content will always be king. ![]() So it's about feeling comfortable with not owning your game. You don't lose what you've built in the game or your engagement with the game. If you resume your game at another time, your progress file is still there. As gamers grow comfortable in that aspect… you don't lose your progress. That's a transformation that's been a bit slower to happen. They got comfortable not owning their CD collection or DVD collection. ![]() That's the consumer shift that needs to happen. "One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. On PC, from a Ubisoft standpoint, it's already been great, but we are looking to reach out more on PC, so we see opportunity there. "We're seeing expansion on console as the likes of PlayStation and Xbox bring new people in. ![]() "I don't have a crystal ball, but when you look at the different subscription services that are out there, we've had a rapid expansion over the last couple of years, but it's still relatively small compared to the other models," he begins. Swen Vincke reacts to this statement of Philippe Tremblay, director of subscriptions at Ubisoft: ![]()
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